VRNRG Books is a division of VRNRG dedicated to the development of tools and experiences of reading and diffusion of the book in virtual reality scenarios and formats.
In VRNRG we eNeRGize Virtual Reality by providing vertical solutions to the industry, particularly in the areas of customer acquisition, retention and monetization, as well as designing and developing VR experiences.
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VR-Books are titles that have been adapted to be integrated into VR experiences or applications.
We work with free access e-pub and pdf formats to adapt them to reading in 3D environments. At the same time, we develop the edition of 3D-eBook formats with native support.
These Experiences are spaces in VR environments designed to enhance reading through 3D immersion.
We are developing 3D reading formats, specifically for VR environments, in which eBooks could be loaded in proprietary and opn formats.
The distribution and demonstration of books in VR require different models and instruments than those pertaining to the world of the conventional eBook.
We are working on experience distribution systems, as well as PC to mobile transversal systems. In turn, we develop apps dedicated to the 3D-eBook.
VRNRG Books is developing its own VR-Pub publishing format, which is based on the automated conversion of ePub files into others supported by virtual reality platforms and environments. VR-Pub will allow text conversion and will have an extended version with 3D embedded features.
VR-Pub will become an independent platform with open access to publishers, and will have a free ePub to VR-Pub conversion service, plus other premium features.
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